Resources
- Prototyping, Vertical Slices, and Planning a Complex Game by Indie Game Clinic
- Joe talks about the development process where after a gameplay prototype, you should build a “vertical slice” that provides a full slice of your main gameplay
- Platformer Toolkit by Game Maker’s Toolkit
- Platformer Toolkit is a software that allows you to experiment with platformer movement: speed, height, coyote time and other elements to see how different settings affect the feel of movement
- Early Polishing Kills Your Game by Edward Labarca
- Edward talks about why your game’s prototype needs to be ugly