A collection of articles, talks and videos (and maybe eventually, my thoughts) about puzzle game design.
- How Baba Is You Makes Brain Busting Puzzles by Game Maker’s Toolkit discusses the great Baba is You puzzle game and how its designer Arvi Teikari approached designing puzzles for the game in a reverse engineering manner, starting from the solution or mechanic and walking backwards to design the puzzle.
- Empuzzlement is a discussion that took place in IndieCade 2013 with Jonathan Blow (Braid, The Witness), Marc ten Bosch (Miegakure) and droqen (Starseed Pilgrim, The End of Gameplay). They talk about what makes good puzzles and why.
- Level Design Workshop: Solving Puzzle Design is a talk by Jolie Menzel from GDC 2016. She’s focusing on puzzle within the level design perspective