
The mysteries of the world are to cherish, more than to solve. - Lara Croft
The third entry to the Tomb Raider Survivor trilogy (after Tomb Raider (2013) and Rise of Tomb Raider) is the one that finishes with style.

It trades boring Siberian open world work site with lively and green jungles of Peru. Lara Croft is once again searching for mythical artifacts and fighting Trinity’s power grab attempts. It improves on everything from the first two and delivers on the promises they built.

Still, my main thought during the play through was “hmm, I should revisit Uncharted next”. I love Uncharted games but I also love Tomb Raider and my memories convinced me I like these games more. Now that I replayed them, I’m not so sure anymore. Lara Croft is infinitely more interesting main character than Nathan Drake but the storytelling and gameplay lacks behind.

In this third entry, Lara Croft once again goes through the colonialist character arc. She slaughters dozens of indigenous people while invading their home and stealing their religious artifact — and then becomes friends with their leader as if none of that just happened.
I love how this game takes full advantage of its stunning nature shots. It plays with lights and shadows even better than the previous games that were already amazing.