Shadow of the Tomb Raider banner image with Lara Croft, holding two climbing axes with a jungle and an old temple in the background with sun shining through cloudy sky.

The mysteries of the world are to cherish, more than to solve. - Lara Croft

The third entry to the Tomb Raider Survivor trilogy (after Tomb Raider (2013) and Rise of Tomb Raider) is the one that finishes with style.

Lara Croft looking towards a valley of jungle and majestic mountains under dark clouds in the distance.

It trades boring Siberian open world work site with lively and green jungles of Peru. Lara Croft is once again searching for mythical artifacts and fighting Trinity’s power grab attempts. It improves on everything from the first two and delivers on the promises they built.

A downwards shot of Lara Croft in the middle of dense jungle and a leopard stalking her from on top of a horisontal tree branch.

Still, my main thought during the play through was “hmm, I should revisit Uncharted next”. I love Uncharted games but I also love Tomb Raider and my memories convinced me I like these games more. Now that I replayed them, I’m not so sure anymore. Lara Croft is infinitely more interesting main character than Nathan Drake but the storytelling and gameplay lacks behind.

Very cinematic view of Lara Croft looking towards a temple that's in the midst of a thick jungle. The image has a yellow tint that together with the green forest creates a mystified atmosphere.

In this third entry, Lara Croft once again goes through the colonialist character arc. She slaughters dozens of indigenous people while invading their home and stealing their religious artifact — and then becomes friends with their leader as if none of that just happened.

I love how this game takes full advantage of its stunning nature shots. It plays with lights and shadows even better than the previous games that were already amazing.